TrinityCore
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DynamicObject Class Reference

#include <DynamicObject.h>

Classes

struct  ValuesUpdateForPlayerWithMaskSender
 

Public Member Functions

 DynamicObject (bool isWorldObject)
 
 ~DynamicObject ()
 
void BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::DynamicObjectData::Mask const &requestedDynamicObjectMask, Player const *target) const
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
bool CreateDynamicObject (ObjectGuid::LowType guidlow, Unit *caster, SpellInfo const *spell, Position const &pos, float radius, DynamicObjectType type, SpellCastVisual spellVisual)
 
void Update (uint32 p_time) override
 
void Remove ()
 
void SetDuration (int32 newDuration)
 
int32 GetDuration () const
 
void Delay (int32 delaytime)
 
void SetAura (Aura *aura)
 
void RemoveAura ()
 
void SetCasterViewpoint ()
 
void RemoveCasterViewpoint ()
 
UnitGetCaster () const
 
uint32 GetFaction () const override
 
void BindToCaster ()
 
void UnbindFromCaster ()
 
uint32 GetSpellId () const
 
SpellInfo const * GetSpellInfo () const
 
ObjectGuid GetCasterGUID () const
 
ObjectGuid GetCreatorGUID () const override
 
ObjectGuid GetOwnerGUID () const override
 
float GetRadius () const
 
- Public Member Functions inherited from WorldObject
virtual ~WorldObject ()
 
virtual void Update (uint32 diff)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const
 
void GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (Position const &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
PhaseShiftGetPhaseShift ()
 
PhaseShift const & GetPhaseShift () const
 
PhaseShiftGetSuppressedPhaseShift ()
 
PhaseShift const & GetSuppressedPhaseShift () const
 
bool InSamePhase (PhaseShift const &phaseShift) const
 
bool InSamePhase (WorldObject const *obj) const
 
int32 GetDBPhase () const
 
void SetDBPhase (int32 p)
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsInWorldPvpZone () const
 
bool IsOutdoors () const
 
ZLiquidStatus GetLiquidStatus () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string newname)
 
std::string GetNameForLocaleIdx (LocaleConstant) const override
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (Position const &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (Position const *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (Position const *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
bool IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
Position GetHitSpherePointFor (Position const &dest) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=float(M_PI)) const
 
bool isInBack (WorldObject const *target, float arc=float(M_PI)) const
 
bool IsInBetween (Position const &pos1, Position const &pos2, float size=0) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const
 
virtual uint8 GetLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 soundId, Player *target=nullptr)
 
void PlayDirectSound (uint32 soundId, Player *target=nullptr, uint32 broadcastTextId=0)
 
void PlayDirectMusic (uint32 musicId, Player *target=nullptr)
 
void PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player *target=nullptr, int32 broadcastTextId=0)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
ZoneScriptFindZoneScript () const
 
ZoneScriptGetZoneScript () const
 
ScenarioGetScenario () const
 
TempSummonSummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
TempSummonSummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
TempSummonSummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
CreatureFindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const
 
GameObjectFindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const
 
GameObjectFindNearestUnspawnedGameObject (uint32 entry, float range) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float range) const
 
virtual ObjectGuid GetCreatorGUID () const =0
 
virtual ObjectGuid GetOwnerGUID () const =0
 
virtual ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
UnitGetOwner () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
PlayerGetAffectingPlayer () const
 
PlayerGetSpellModOwner () const
 
int32 CalculateSpellDamage (Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
double ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, double value) const
 
int32 CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const
 
int32 ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const
 
void ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const
 
void ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const
 
virtual float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const
 
virtual SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
virtual uint32 GetFaction () const =0
 
virtual void SetFaction (uint32)
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
ReputationRank GetReactionTo (WorldObject const *target) const
 
bool IsHostileTo (WorldObject const *target) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (WorldObject const *target) const
 
bool IsNeutralToAll () const
 
SpellCastResult CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
 
void SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
 
void SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
 
void SendCancelOrphanSpellVisual (uint32 id)
 
bool IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
bool IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
virtual uint32 GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const
 
template<typename Container >
void GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const
 
template<typename Container >
void GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const
 
template<typename Container >
void GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true)
 
virtual void UpdateObjectVisibilityOnCreate ()
 
virtual void UpdateObjectVisibilityOnDestroy ()
 
void UpdatePositionData ()
 
void BuildUpdate (UpdateDataMapType &) override
 
bool AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
void SetFarVisible (bool on)
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
TransportBaseGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
Position const & GetTransOffset () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (TransportBase *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetFloorZ () const
 
virtual float GetCollisionHeight () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
std::string GetDebugInfo () const override
 
virtual uint16 GetAIAnimKitId () const
 
virtual uint16 GetMovementAnimKitId () const
 
virtual uint16 GetMeleeAnimKitId () const
 
bool IsPrivateObject () const
 
ObjectGuid GetPrivateObjectOwner () const
 
void SetPrivateObjectOwner (ObjectGuid const &owner)
 
bool CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const
 
SmoothPhasingGetOrCreateSmoothPhasing ()
 
SmoothPhasingGetSmoothPhasing ()
 
SmoothPhasing const * GetSmoothPhasing () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid const & GetGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
void SetDynamicFlag (uint32 flag)
 
void RemoveDynamicFlag (uint32 flag)
 
void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const
 
void BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const
 
void BuildDestroyUpdateBlock (UpdateData *data) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
ByteBufferPrepareValuesUpdateBuffer (UpdateData *data) const
 
virtual void DestroyForPlayer (Player *target) const
 
void SendOutOfRangeForPlayer (Player *target) const
 
virtual void ClearUpdateMask (bool remove)
 
virtual std::string GetNameForLocaleIdx (LocaleConstant locale) const =0
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void SetIsNewObject (bool enable)
 
bool IsDestroyedObject () const
 
void SetDestroyedObject (bool destroyed)
 
virtual void BuildUpdate (UpdateDataMapType &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsAreaTrigger () const
 
AreaTriggerToAreaTrigger ()
 
AreaTrigger const * ToAreaTrigger () const
 
bool IsSceneObject () const
 
SceneObjectToSceneObject ()
 
SceneObject const * ToSceneObject () const
 
bool IsConversation () const
 
ConversationToConversation ()
 
Conversation const * ToConversation () const
 
template<typename T >
void ForceUpdateFieldChange (UF::UpdateFieldSetter< T > const &)
 
virtual std::string GetDebugInfo () const
 
virtual LootGetLootForPlayer (Player const *player) const
 
virtual void BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (WorldLocation const &loc)
 
void WorldRelocate (WorldLocation const *loc)
 
void WorldRelocate (uint32 mapId, Position const &pos)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
WorldLocation GetWorldLocation () const
 
uint32 GetMapId () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
bool operator== (Position const &a) const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float o)
 
void Relocate (Position const &pos)
 
void Relocate (Position const *pos)
 
void RelocateOffset (Position const &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Streamer< XY > PositionXYStream ()
 
ConstStreamer< XY > PositionXYStream () const
 
Streamer< XYZ > PositionXYZStream ()
 
ConstStreamer< XYZ > PositionXYZStream () const
 
Streamer< XYZO > PositionXYZOStream ()
 
ConstStreamer< XYZO > PositionXYZOStream () const
 
Streamer< PackedXYZ > PositionPackedXYZStream ()
 
ConstStreamer< PackedXYZ > PositionPackedXYZStream () const
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (Position const &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float ToAbsoluteAngle (float relAngle) const
 
float ToRelativeAngle (float absAngle) const
 
float GetRelativeAngle (float x, float y) const
 
float GetRelativeAngle (Position const &pos) const
 
float GetRelativeAngle (Position const *pos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (Position const *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (Position const &pos, float dist) const
 
bool IsInDist (Position const *pos, float dist) const
 
bool IsWithinBox (Position const &center, float xradius, float yradius, float zradius) const
 
bool IsWithinDoubleVerticalCylinder (Position const *center, float radius, float height) const
 
bool HasInArc (float arcangle, Position const *pos, float border=2.0f) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< DynamicObject >
virtual ~GridObject ()
 
bool IsInGrid () const
 
void AddToGrid (GridRefManager< DynamicObject > &m)
 
void RemoveFromGrid ()
 

Public Attributes

UF::UpdateField< UF::DynamicObjectData, 0, TYPEID_DYNAMICOBJECTm_dynamicObjectData
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint64, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint64, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
UF::UpdateFieldHolder m_values
 
UF::UpdateField< UF::ObjectData, 0, TYPEID_OBJECTm_objectData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX
 
float m_positionY
 
float m_positionZ
 

Protected Member Functions

void BuildValuesCreate (ByteBuffer *data, Player const *target) const override
 
void BuildValuesUpdate (ByteBuffer *data, Player const *target) const override
 
void ClearUpdateMask (bool remove) override
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool CanNeverSee (WorldObject const *obj) const
 
virtual bool CanAlwaysSee (WorldObject const *) const
 
virtual bool IsNeverVisibleFor (WorldObject const *seer, bool allowServersideObjects=false) const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *seer) const
 
virtual bool IsInvisibleDueToDespawn (WorldObject const *seer) const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *seer) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _Create (ObjectGuid const &guid)
 
template<typename T >
void SetUpdateFieldValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)
 
template<typename T >
void SetUpdateFieldFlagValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)
 
template<typename T >
void RemoveUpdateFieldFlagValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)
 
template<typename T >
UF::DynamicUpdateFieldSetter< T >::insert_result AddDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter)
 
template<typename T >
UF::DynamicUpdateFieldSetter< T >::insert_result InsertDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index)
 
template<typename T >
void RemoveDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index)
 
template<typename T >
void ClearDynamicUpdateFieldValues (UF::DynamicUpdateFieldSetter< T > setter)
 
template<typename T >
void RemoveOptionalUpdateFieldValue (UF::OptionalUpdateFieldSetter< T > setter)
 
template<typename T >
void SetUpdateFieldStatValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)
 
template<typename T >
void ApplyModUpdateFieldValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type mod, bool apply)
 
template<typename T >
void ApplyPercentModUpdateFieldValue (UF::UpdateFieldSetter< T > setter, float percent, bool apply)
 
template<typename Action >
void DoWithSuppressingObjectUpdates (Action &&action)
 
void BuildMovementUpdate (ByteBuffer *data, CreateObjectBits flags, Player *target) const
 
virtual UF::UpdateFieldFlag GetUpdateFieldFlagsFor (Player const *target) const
 
virtual void BuildValuesCreate (ByteBuffer *data, Player const *target) const =0
 
virtual void BuildValuesUpdate (ByteBuffer *data, Player const *target) const =0
 
virtual bool AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MapObject
 MapObject ()
 

Protected Attributes

Aura_aura
 
Aura_removedAura
 
Unit_caster
 
int32 _duration
 
bool _isViewpoint
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
bool const m_isWorldObject
 
ZoneScriptm_zoneScript
 
TransportBasem_transport
 
uint32 m_zoneId
 
uint32 m_areaId
 
float m_staticFloorZ
 
bool m_outdoors
 
ZLiquidStatus m_liquidStatus
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
CreateObjectBits m_updateFlag
 
bool m_objectUpdated
 

Additional Inherited Members

- Static Public Member Functions inherited from WorldObject
static bool InSamePhase (WorldObject const *a, WorldObject const *b)
 
static ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
static PlayerToPlayer (Object *o)
 
static Player const * ToPlayer (Object const *o)
 
static CreatureToCreature (Object *o)
 
static Creature const * ToCreature (Object const *o)
 
static UnitToUnit (Object *o)
 
static Unit const * ToUnit (Object const *o)
 
static GameObjectToGameObject (Object *o)
 
static GameObject const * ToGameObject (Object const *o)
 
static CorpseToCorpse (Object *o)
 
static Corpse const * ToCorpse (Object const *o)
 
static DynamicObjectToDynObject (Object *o)
 
static DynamicObject const * ToDynObject (Object const *o)
 
static AreaTriggerToAreaTrigger (Object *o)
 
static AreaTrigger const * ToAreaTrigger (Object const *o)
 
static SceneObjectToSceneObject (Object *o)
 
static SceneObject const * ToSceneObject (Object const *o)
 
static ConversationToConversation (Object *o)
 
static Conversation const * ToConversation (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Detailed Description

Definition at line 36 of file DynamicObject.h.

Constructor & Destructor Documentation

◆ DynamicObject()

DynamicObject::DynamicObject ( bool  isWorldObject)

Definition at line 34 of file DynamicObject.cpp.

34 : WorldObject(isWorldObject),
35 _aura(nullptr), _removedAura(nullptr), _caster(nullptr), _duration(0), _isViewpoint(false)
36{
39
41}
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:44
@ TYPEMASK_DYNAMICOBJECT
Definition: ObjectGuid.h:64
Aura * _removedAura
Definition: DynamicObject.h:90
uint16 m_objectType
Definition: Object.h:386
CreateObjectBits m_updateFlag
Definition: Object.h:389
TypeID m_objectTypeId
Definition: Object.h:388
bool Stationary
Definition: Object.h:87

◆ ~DynamicObject()

DynamicObject::~DynamicObject ( )

Definition at line 43 of file DynamicObject.cpp.

44{
45 // make sure all references were properly removed
46 ASSERT(!_aura);
49 delete _removedAura;
50}
#define ASSERT
Definition: Errors.h:68

Member Function Documentation

◆ AddToWorld()

void DynamicObject::AddToWorld ( )
overridevirtual
  • Register the dynamicObject for guid lookup and for caster

Reimplemented from Object.

Definition at line 52 of file DynamicObject.cpp.

53{
55 if (!IsInWorld())
56 {
60 }
61}
MapStoredObjectTypesContainer & GetObjectsStore()
Definition: Map.h:418
ObjectGuid const & GetGUID() const
Definition: Object.h:159
bool IsInWorld() const
Definition: Object.h:153
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Map * GetMap() const
Definition: Object.h:604
void AddToWorld() override
Definition: Object.cpp:1002
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◆ BindToCaster()

void DynamicObject::BindToCaster ( )

Definition at line 234 of file DynamicObject.cpp.

235{
236 ASSERT(!_caster);
239 ASSERT(_caster->GetMap() == GetMap());
241}
ObjectGuid GetCasterGUID() const
Definition: DynamicObject.h:81
void _RegisterDynObject(DynamicObject *dynObj)
Definition: Unit.cpp:5059
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
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◆ BuildValuesCreate()

void DynamicObject::BuildValuesCreate ( ByteBuffer data,
Player const *  target 
) const
overrideprotectedvirtual

Implements Object.

Definition at line 255 of file DynamicObject.cpp.

256{
258 std::size_t sizePos = data->wpos();
259 *data << uint32(0);
260 *data << uint8(flags);
261 m_objectData->WriteCreate(*data, flags, this, target);
262 m_dynamicObjectData->WriteCreate(*data, flags, this, target);
263 data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
264}
uint8_t uint8
Definition: Define.h:145
uint32_t uint32
Definition: Define.h:143
uint16 flags
Definition: DisableMgr.cpp:49
size_t wpos() const
Definition: ByteBuffer.h:412
void put(std::size_t pos, T value)
Definition: ByteBuffer.h:220
UF::UpdateField< UF::DynamicObjectData, 0, TYPEID_DYNAMICOBJECT > m_dynamicObjectData
Definition: DynamicObject.h:86
UF::UpdateField< UF::ObjectData, 0, TYPEID_OBJECT > m_objectData
Definition: Object.h:254
virtual UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const *target) const
Definition: Object.cpp:762
UpdateFieldFlag
Definition: UpdateField.h:34
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◆ BuildValuesUpdate()

void DynamicObject::BuildValuesUpdate ( ByteBuffer data,
Player const *  target 
) const
overrideprotectedvirtual

Implements Object.

Definition at line 266 of file DynamicObject.cpp.

267{
269 std::size_t sizePos = data->wpos();
270 *data << uint32(0);
272
274 m_objectData->WriteUpdate(*data, flags, this, target);
275
277 m_dynamicObjectData->WriteUpdate(*data, flags, this, target);
278
279 data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
280}
@ TYPEID_OBJECT
Definition: ObjectGuid.h:35
UF::UpdateFieldHolder m_values
Definition: Object.h:253
bool HasChanged(uint32 index) const
Definition: UpdateField.h:691
uint32 GetChangedObjectTypeMask() const
Definition: UpdateField.h:686
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◆ BuildValuesUpdateForPlayerWithMask()

void DynamicObject::BuildValuesUpdateForPlayerWithMask ( UpdateData data,
UF::ObjectData::Mask const &  requestedObjectMask,
UF::DynamicObjectData::Mask const &  requestedDynamicObjectMask,
Player const *  target 
) const

Definition at line 282 of file DynamicObject.cpp.

284{
286 if (requestedObjectMask.IsAnySet())
287 valuesMask.Set(TYPEID_OBJECT);
288
289 if (requestedDynamicObjectMask.IsAnySet())
290 valuesMask.Set(TYPEID_DYNAMICOBJECT);
291
293 std::size_t sizePos = buffer.wpos();
294 buffer << uint32(0);
295 buffer << uint32(valuesMask.GetBlock(0));
296
297 if (valuesMask[TYPEID_OBJECT])
298 m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target);
299
300 if (valuesMask[TYPEID_DYNAMICOBJECT])
301 m_dynamicObjectData->WriteUpdate(buffer, requestedDynamicObjectMask, true, this, target);
302
303 buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);
304
305 data->AddUpdateBlock();
306}
ByteBuffer & PrepareValuesUpdateBuffer(UpdateData *data) const
Definition: Object.cpp:218
void AddUpdateBlock()
Definition: UpdateData.h:49
uint32 GetBlock(uint32 index) const
Definition: UpdateMask.h:53
void Set(uint32 index)
Definition: UpdateMask.h:84
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◆ ClearUpdateMask()

void DynamicObject::ClearUpdateMask ( bool  remove)
overrideprotectedvirtual

Reimplemented from Object.

Definition at line 319 of file DynamicObject.cpp.

320{
323}
virtual void ClearUpdateMask(bool remove)
Definition: Object.cpp:782
void ClearChangesMask(UpdateField< T, BlockBit, Bit >(Derived::*field))
Definition: UpdateField.h:680
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◆ CreateDynamicObject()

bool DynamicObject::CreateDynamicObject ( ObjectGuid::LowType  guidlow,
Unit caster,
SpellInfo const *  spell,
Position const &  pos,
float  radius,
DynamicObjectType  type,
SpellCastVisual  spellVisual 
)

Definition at line 84 of file DynamicObject.cpp.

85{
86 SetMap(caster->GetMap());
87 Relocate(pos);
88 if (!IsPositionValid())
89 {
90 TC_LOG_ERROR("misc", "DynamicObject (spell {}) not created. Suggested coordinates isn't valid (X: {} Y: {})", spell->Id, GetPositionX(), GetPositionY());
91 return false;
92 }
93
94 WorldObject::_Create(ObjectGuid::Create<HighGuid::DynamicObject>(GetMapId(), spell->Id, guidlow));
96
99
100 SetEntry(spell->Id);
101 SetObjectScale(1.0f);
103 SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Caster), caster->GetGUID());
104 SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Type), type);
106 SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellVisual).ModifyValue(&UF::SpellCastVisual::ScriptVisualID), spellVisual.ScriptVisualID);
107 SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellID), spell->Id);
108 SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius);
110
111 if (IsWorldObject())
112 setActive(true); //must before add to map to be put in world container
113
114 TransportBase* transport = caster->GetTransport();
115 if (transport)
116 {
117 float x, y, z, o;
118 pos.GetPosition(x, y, z, o);
119 transport->CalculatePassengerOffset(x, y, z, &o);
121
122 // This object must be added to transport before adding to map for the client to properly display it
123 transport->AddPassenger(this);
124 }
125
126 if (!GetMap()->AddToMap(this))
127 {
128 // Returning false will cause the object to be deleted - remove from transport
129 if (transport)
130 transport->RemovePassenger(this);
131 return false;
132 }
133
134 return true;
135}
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:165
void SetUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)
Definition: Object.h:272
void _Create(ObjectGuid const &guid)
Definition: Object.cpp:101
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:158
void SetEntry(uint32 entry)
Definition: Object.h:161
virtual void SetObjectScale(float scale)
Definition: Object.h:164
static void InheritPhaseShift(WorldObject *target, WorldObject const *source)
virtual TransportBase * RemovePassenger(WorldObject *passenger)=0
virtual void CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied global coordinates into local offsets.
virtual void AddPassenger(WorldObject *passenger)=0
MutableFieldReference< T, false > ModifyValue(UpdateField< T, BlockBit, Bit >(Derived::*field))
Definition: UpdateField.h:673
uint32 GetMapId() const
Definition: Position.h:185
bool IsWorldObject() const
Definition: Object.cpp:903
void SetZoneScript()
Definition: Object.cpp:1998
TransportBase * GetTransport() const
Definition: Object.h:730
void setActive(bool isActiveObject)
Definition: Object.cpp:914
virtual void SetMap(Map *map)
Definition: Object.cpp:1781
void UpdatePositionData()
Definition: Object.cpp:984
MovementInfo m_movementInfo
Definition: Object.h:741
uint32 GetGameTimeMS()
Definition: GameTime.cpp:49
struct MovementInfo::TransportInfo transport
bool IsPositionValid() const
Definition: Position.cpp:42
float GetPositionX() const
Definition: Position.h:76
float GetPositionY() const
Definition: Position.h:77
void Relocate(float x, float y)
Definition: Position.h:63
uint32 ScriptVisualID
Definition: SpellDefines.h:505
uint32 SpellXSpellVisualID
Definition: SpellDefines.h:504
UpdateField< ObjectGuid, 0, 1 > Caster
UpdateField< uint8, 0, 2 > Type
UpdateField< uint32, 0, 6 > CastTime
UpdateField< float, 0, 5 > Radius
UpdateField< UF::SpellCastVisual, 0, 3 > SpellVisual
UpdateField< int32, 0, 4 > SpellID
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◆ Delay()

void DynamicObject::Delay ( int32  delaytime)

Definition at line 190 of file DynamicObject.cpp.

191{
192 SetDuration(GetDuration() - delaytime);
193}
void SetDuration(int32 newDuration)
int32 GetDuration() const
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◆ GetCaster()

Unit * DynamicObject::GetCaster ( ) const
inline

Definition at line 75 of file DynamicObject.h.

75{ return _caster; }
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◆ GetCasterGUID()

ObjectGuid DynamicObject::GetCasterGUID ( ) const
inline

Definition at line 81 of file DynamicObject.h.

81{ return m_dynamicObjectData->Caster; }
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◆ GetCreatorGUID()

ObjectGuid DynamicObject::GetCreatorGUID ( ) const
inlineoverridevirtual

Implements WorldObject.

Definition at line 82 of file DynamicObject.h.

82{ return GetCasterGUID(); }

◆ GetDuration()

int32 DynamicObject::GetDuration ( ) const

Definition at line 174 of file DynamicObject.cpp.

175{
176 if (!_aura)
177 return _duration;
178 else
179 return _aura->GetDuration();
180}
int32 GetDuration() const
Definition: SpellAuras.h:172
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◆ GetFaction()

uint32 DynamicObject::GetFaction ( ) const
overridevirtual

Implements WorldObject.

Definition at line 228 of file DynamicObject.cpp.

229{
231 return _caster->GetFaction();
232}
uint32 GetFaction() const override
Definition: Unit.h:978
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◆ GetOwnerGUID()

ObjectGuid DynamicObject::GetOwnerGUID ( ) const
inlineoverridevirtual

Implements WorldObject.

Definition at line 83 of file DynamicObject.h.

83{ return GetCasterGUID(); }

◆ GetRadius()

float DynamicObject::GetRadius ( ) const
inline

Definition at line 84 of file DynamicObject.h.

84{ return m_dynamicObjectData->Radius; }
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◆ GetSpellId()

uint32 DynamicObject::GetSpellId ( ) const
inline

Definition at line 79 of file DynamicObject.h.

79{ return m_dynamicObjectData->SpellID; }
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◆ GetSpellInfo()

SpellInfo const * DynamicObject::GetSpellInfo ( ) const

Definition at line 250 of file DynamicObject.cpp.

251{
252 return sSpellMgr->GetSpellInfo(GetSpellId(), GetMap()->GetDifficultyID());
253}
#define sSpellMgr
Definition: SpellMgr.h:825
uint32 GetSpellId() const
Definition: DynamicObject.h:79
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◆ Remove()

void DynamicObject::Remove ( )

Definition at line 168 of file DynamicObject.cpp.

169{
170 if (IsInWorld())
172}
void AddObjectToRemoveList()
Definition: Object.cpp:1811
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◆ RemoveAura()

void DynamicObject::RemoveAura ( )

Definition at line 201 of file DynamicObject.cpp.

202{
205 _aura = nullptr;
206 if (!_removedAura->IsRemoved())
208}
@ AURA_REMOVE_BY_DEFAULT
bool IsRemoved() const
Definition: SpellAuras.h:204
void _Remove(AuraRemoveMode removeMode)
Definition: SpellAuras.cpp:592
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◆ RemoveCasterViewpoint()

void DynamicObject::RemoveCasterViewpoint ( )

Definition at line 219 of file DynamicObject.cpp.

220{
221 if (Player* caster = _caster->ToPlayer())
222 {
223 caster->SetViewpoint(this, false);
224 _isViewpoint = false;
225 }
226}
static Player * ToPlayer(Object *o)
Definition: Object.h:200
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◆ RemoveFromWorld()

void DynamicObject::RemoveFromWorld ( )
overridevirtual
  • Remove the dynamicObject from the accessor and from all lists of objects in world

Reimplemented from Object.

Definition at line 63 of file DynamicObject.cpp.

64{
66 if (IsInWorld())
67 {
68 if (_isViewpoint)
70
71 if (_aura)
72 RemoveAura();
73
74 // dynobj could get removed in Aura::RemoveAura
75 if (!IsInWorld())
76 return;
77
81 }
82}
void UnbindFromCaster()
void RemoveCasterViewpoint()
bool Remove(KEY_TYPE const &handle)
void RemoveFromWorld() override
Definition: Object.cpp:1008
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◆ SetAura()

void DynamicObject::SetAura ( Aura aura)

Definition at line 195 of file DynamicObject.cpp.

196{
197 ASSERT(!_aura && aura);
198 _aura = aura;
199}
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◆ SetCasterViewpoint()

void DynamicObject::SetCasterViewpoint ( )

Definition at line 210 of file DynamicObject.cpp.

211{
212 if (Player* caster = _caster->ToPlayer())
213 {
214 caster->SetViewpoint(this, true);
215 _isViewpoint = true;
216 }
217}
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◆ SetDuration()

void DynamicObject::SetDuration ( int32  newDuration)

Definition at line 182 of file DynamicObject.cpp.

183{
184 if (!_aura)
185 _duration = newDuration;
186 else
187 _aura->SetDuration(newDuration);
188}
void SetDuration(int32 duration, bool withMods=false)
Definition: SpellAuras.cpp:890
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◆ UnbindFromCaster()

void DynamicObject::UnbindFromCaster ( )

Definition at line 243 of file DynamicObject.cpp.

244{
247 _caster = nullptr;
248}
void _UnregisterDynObject(DynamicObject *dynObj)
Definition: Unit.cpp:5066
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◆ Update()

void DynamicObject::Update ( uint32  p_time)
overridevirtual

Reimplemented from WorldObject.

Definition at line 137 of file DynamicObject.cpp.

138{
139 // caster has to be always available and in the same map
141 ASSERT(_caster->GetMap() == GetMap());
142
143 bool expired = false;
144
145 if (_aura)
146 {
147 if (!_aura->IsRemoved())
148 _aura->UpdateOwner(p_time, this);
149
150 // _aura may be set to null in Aura::UpdateOwner call
151 if (_aura && (_aura->IsRemoved() || _aura->IsExpired()))
152 expired = true;
153 }
154 else
155 {
156 if (GetDuration() > int32(p_time))
157 _duration -= p_time;
158 else
159 expired = true;
160 }
161
162 if (expired)
163 Remove();
164 else
165 sScriptMgr->OnDynamicObjectUpdate(this, p_time);
166}
int32_t int32
Definition: Define.h:139
#define sScriptMgr
Definition: ScriptMgr.h:1418
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition: SpellAuras.cpp:771
bool IsExpired() const
Definition: SpellAuras.h:176
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Member Data Documentation

◆ _aura

Aura* DynamicObject::_aura
protected

Definition at line 89 of file DynamicObject.h.

◆ _caster

Unit* DynamicObject::_caster
protected

Definition at line 91 of file DynamicObject.h.

◆ _duration

int32 DynamicObject::_duration
protected

Definition at line 92 of file DynamicObject.h.

◆ _isViewpoint

bool DynamicObject::_isViewpoint
protected

Definition at line 93 of file DynamicObject.h.

◆ _removedAura

Aura* DynamicObject::_removedAura
protected

Definition at line 90 of file DynamicObject.h.

◆ m_dynamicObjectData

UF::UpdateField<UF::DynamicObjectData, 0, TYPEID_DYNAMICOBJECT> DynamicObject::m_dynamicObjectData

Definition at line 86 of file DynamicObject.h.


The documentation for this class was generated from the following files: