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GameobjectsLoadInfo Struct Reference

#include <DB2LoadInfo.h>

Static Public Attributes

static constexpr DB2FieldMeta Fields [25]
 
static constexpr DB2LoadInfo Instance { Fields, 25, &GameObjectsMeta::Instance, HOTFIX_SEL_GAMEOBJECTS }
 

Detailed Description

Definition at line 2069 of file DB2LoadInfo.h.

Member Data Documentation

◆ Fields

constexpr DB2FieldMeta GameobjectsLoadInfo::Fields[25]
staticconstexpr
Initial value:
=
{
{ .IsSigned = false, .Type = FT_STRING, .Name = "Name" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PosX" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PosY" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PosZ" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Rot1" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Rot2" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Rot3" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Rot4" },
{ .IsSigned = false, .Type = FT_INT, .Name = "ID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "OwnerID" },
{ .IsSigned = true, .Type = FT_INT, .Name = "DisplayID" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Scale" },
{ .IsSigned = true, .Type = FT_INT, .Name = "TypeID" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PhaseUseFlags" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PhaseID" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PhaseGroupID" },
{ .IsSigned = false, .Type = FT_SHORT, .Name = "Unknown1100" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue1" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue2" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue3" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue4" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue5" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue6" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue7" },
{ .IsSigned = true, .Type = FT_INT, .Name = "PropValue8" },
}
@ FT_FLOAT
Definition: Define.h:156
@ FT_SHORT
Definition: Define.h:159
@ FT_STRING
Definition: Define.h:154
@ FT_INT
Definition: Define.h:157

Definition at line 2071 of file DB2LoadInfo.h.

◆ Instance

constexpr DB2LoadInfo GameobjectsLoadInfo::Instance { Fields, 25, &GameObjectsMeta::Instance, HOTFIX_SEL_GAMEOBJECTS }
staticconstexpr

Definition at line 2100 of file DB2LoadInfo.h.


The documentation for this struct was generated from the following file: