#include <FleeingMovementGenerator.h>
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| FleeingMovementGenerator (ObjectGuid fleeTargetGUID, Optional< Scripting::v2::ActionResultSetter< MovementStopReason > > &&scriptResult={}) |
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| FleeingMovementGenerator (FleeingMovementGenerator const &)=delete |
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| FleeingMovementGenerator (FleeingMovementGenerator &&)=delete |
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FleeingMovementGenerator & | operator= (FleeingMovementGenerator const &)=delete |
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FleeingMovementGenerator & | operator= (FleeingMovementGenerator &&)=delete |
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| ~FleeingMovementGenerator () |
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MovementGeneratorType | GetMovementGeneratorType () const override |
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void | Initialize (Unit *owner) override |
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void | Reset (Unit *owner) override |
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bool | Update (Unit *owner, uint32 diff) override |
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void | Deactivate (Unit *owner) override |
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void | Finalize (Unit *owner, bool, bool) override |
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void | UnitSpeedChanged () override |
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| MovementGenerator () |
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| MovementGenerator (MovementGenerator const &)=delete |
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| MovementGenerator (MovementGenerator &&)=delete |
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MovementGenerator & | operator= (MovementGenerator const &)=delete |
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MovementGenerator & | operator= (MovementGenerator &&)=delete |
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virtual | ~MovementGenerator () |
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virtual void | Initialize (Unit *owner)=0 |
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virtual void | Reset (Unit *owner)=0 |
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virtual bool | Update (Unit *owner, uint32 diff)=0 |
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virtual void | Deactivate (Unit *owner)=0 |
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virtual void | Finalize (Unit *owner, bool active, bool movementInform)=0 |
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virtual MovementGeneratorType | GetMovementGeneratorType () const =0 |
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virtual void | UnitSpeedChanged () |
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virtual void | Pause (uint32) |
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virtual void | Resume (uint32) |
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virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
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void | AddFlag (uint16 const flag) |
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bool | HasFlag (uint16 const flag) const |
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void | RemoveFlag (uint16 const flag) |
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virtual std::string | GetDebugInfo () const |
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Definition at line 28 of file FleeingMovementGenerator.h.
◆ FleeingMovementGenerator() [1/3]
◆ FleeingMovementGenerator() [2/3]
◆ FleeingMovementGenerator() [3/3]
◆ ~FleeingMovementGenerator()
FleeingMovementGenerator::~FleeingMovementGenerator |
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default |
◆ Deactivate()
void FleeingMovementGenerator::Deactivate |
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Unit * |
owner | ) |
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overridevirtual |
◆ Finalize()
void FleeingMovementGenerator::Finalize |
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Unit * |
owner, |
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bool |
active, |
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bool |
movementInform |
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) |
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overridevirtual |
◆ GetMovementGeneratorType()
◆ GetPoint()
void FleeingMovementGenerator::GetPoint |
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Unit * |
owner, |
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Position & |
position |
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) |
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private |
◆ Initialize()
void FleeingMovementGenerator::Initialize |
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Unit * |
owner | ) |
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overridevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Reset()
void FleeingMovementGenerator::Reset |
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Unit * |
owner | ) |
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overridevirtual |
◆ SetTargetLocation()
void FleeingMovementGenerator::SetTargetLocation |
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Unit * |
owner | ) |
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private |
◆ UnitSpeedChanged()
void FleeingMovementGenerator::UnitSpeedChanged |
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inlineoverridevirtual |
◆ Update()
bool FleeingMovementGenerator::Update |
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Unit * |
owner, |
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uint32 |
diff |
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) |
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overridevirtual |
◆ _fleeTargetGUID
ObjectGuid FleeingMovementGenerator::_fleeTargetGUID |
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private |
◆ _path
◆ _timer
The documentation for this class was generated from the following files: